Kiers attended the WEB 3D Consortium VR Hackathon event in Poznan, Poland in June 2018. The purpose of the event was to allow groups of up to 5 designer-developers to answer a sponsored challenge in a competitive environment using virtual reality. The challenge he chose to work on was “one-handed quick access menu”. Working as a team, the challenge was answered in the 48 hour period by creating a highly extensible, and very intuitive menu system for a spatial design application within HTC Vive.
The video below shows the final results. Key limitations were that only a single controller with two active buttons could be used to access what could potentially be up to 2000 menu items. Our solution received two awards – best project for this challenge, and best project for the entire hackathon event (there were around 50 participants in the event).
Client: London Fashion Week, Dazed & Confused Magazine, Patrick Wolf, Coquette, Superbunny, XFM Radio, Religion Clothing, Livan
Role Description: Illustrator, Artist.
Project Description: On many occasions, Kiers has been asked to deliver original artworks for individual clients and commercial products. His development process usually involves collecting a range of inspirational materials together, and from this source he develops ideas that eventually result in a final artwork. The work is done as much by hand as by mouse.
Technology Profile: Print-ready raster and vector artworks (usually developed using Adobe Illustrator and Adobe Photoshop)
Project Description: Kiers was commissioned in 2018 to deliver a training simulator for bridge cranes. The virtual environment acts as a gamified training environment for crane operators, whose scores are represented in an online leaderboard.
Client: SEK Catalunya International Secondary School (Barcelona)
Role Description: Technology Teacher
Project Description: Kiers worked with Ubisoft to design and deliver a training course in Web Game Design with Adobe Flash and Actionscript 3 using OOP (Object Orientated Programming) principals. The course ran from September 2015 to May 2016. The course was delivered online using Skype and screen-sharing.Technology
Technology Profile: Adobe Flash, Actionscript 3, WordPress, Skype, Google Drive.
ROLE: Senior Developer & Designer, Team Leader, Client Liaison
Kiers was commissioned by Fishtank to create their website and webgame and related assets .
An important design feature of the website was the idea that a fishtank was behind the screen, and that you could peer through holes in the design and see the fish there. Navigating between sections and pages changed the location of the holes, and changed what you could see in the tank. Fish characters interact with the holes, peer through at us on the other side, and are visible chasing bubbles.
The primary designs and animations were created by Kiers, and led the development of the subsequent library of animations which eventually featured on the site. There were over short animations in total.
Below are clips showing two stage: development and final version (in situ):
Kiers was commissioned by Fishtank to create their website and webgame.
The webgame was a small project to complement their website with something fun and simple – perhaps to compensate any time spent waiting on the phone. Its simplicity matches their corporate style, the audio is also stripped down, and there are only a couple of keys that control gameplay.
Role Description: Digital Artist, Programmer-Designer
Project Description: This screen-based project was developed by Kiers to stand alongside his Earth Antenna machine at the UAL Chelsea Gallery’s “SITE” exhibition in December 2013. On the screen is a visual representation of an plutchik-wheel based algorithm processing a continuous stream of numeric data.
The animation is generated in real-time. The same datastream is used to control the movements of the Earth Antenna machine.
Kiers worked as Senior Art Director for all things digital (and several offline projects too) for Religion Clothing for almost 5 years. During this time he created many microsites, press releases, and promotional and viral campaigns and games.
The website reflects a new simplicity associated with the brand. It is built using AJAX and JQuery, with PHP managing the server-side image libraries.
Two very different styles were created for the brand. Initially the design was very tattoo-inspired and used a rich rock-and-roll collage blend of religious iconography to create animations and dense graphic layouts, but as the brand has grown the style has changed radically into the extreme opposite. It is now a minimalistic layout with reduced monochrome palette which reflects their new more mainstream position in the market.
Over 12 months, 6 flash web-games were created as part of a promotional campaign to increase awareness of the BBC Club’s promotions and facilities. Each game reflected the particular promotions of that 8 week period – New Years Resolutions, Valentines, Spring Lottery, Summer Fitness, Halloween, Christmas.
In addition to writing the online campaign and putting the development team together (using inhouse and outsourced talent) Kiers led the development of these projects over the year. This work included: creative concepts for each game, producing 3D characters & animation, coding the game engine and server-side functions, directing the production of any associated audio, debugging and testing.
Kiers created the identity for this West London-based dental practice. The typeface, logo, brochure, and website of course, but the project also extended to the creation and installation of these giant backlit teeth which now brighten up the street where the practice is located.
MY ROLE: Creative Director, Team Leader, Flash Developer, Project Manager, Client Liaison
AWARDS: GOLD, Worldfest Media Awards. RECOGNITION award, US Environmental Protection Agency
Honoloko is a flash web-game created for the European Environment Agency (EEA) in partnership with the World health organisation (WHO). The project was developed as an entertaining educational experience for children between the ages of 9 – 12 and attempted to increase their impact their actions could have upon their health, and the environment.
Creative direction and concept creation was led by Kiers, his work also included directing the development team on creative styles, and programming solutions. He led a team of 3 illustrators, 2 animators, the musician Henry Olsen (formerly of Primal Scream), 2 backend engineers from IME, and a project manager working with WorldWide Pictures) over a period of 6 months. It was launched by Bert Jansen and Kiers in Budapest at the Conference of European Ministers for the Environment, and since then has received many positive reviews by press and other agencies alike.
After several focus groups in London and Copenhagen, the product was released in 26 European languages as a web-game and CD-rom, and was supported by other merchanding (posters, t-shirts, USB drives, mouse mats, and postcards) – which used the isometric graphics that were originally created for the game.
A short clip showing a player enjoying the game in Portuguese.
ROLE: Senior Art Director, Developer, Client Liaison
The SPARK site is a student-only site that showcases the best photography work created at the institution, which can also be used as an image archive for sourcing images for presentations, articles and reports.
Imperial commissioned Kiers to create the site design as part of a series of upgrades to their in-house websites. Alongside this work, he also re-wrote and upgraded a lot of the CSS and HTML across the various web platforms.